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Welcome to the Your Quest Wiki!Edit

Your Quest is a new game on Steam created by Oblivionburn Productions.

YQ offers extensive customization though it's easy to read/write folders and files. If you what to change production cost of anything, you can. If you want to reduce the time it takes to chop trees or build anything, you can. If you want Fur armor to have 999 defense and a wood sword to have 999 attack, you can. You can change all of the sprites and images in the game.

Truly, one could say that Your Quest could be to make the game you want to play. Then share it with your friends!

Buildings / Constructables Edit

Object Name Recipe or How to Obtain Unlocks Effects / Details Upgrade Cost
HomeHome 20 Wood unlocks Lumberjacks first "House" built

unlocks

House2'd House 50 Wood, Home built unlocks Quarry increases Population by 5 (10 if upgraded) 50 Stone
House3'd House 100 Wood, 2'd house built unlocks Lodge increases Population by 5 (10 if upgraded) 100 Stone
House4th House 200 Wood, 3'd house built unlocks Mess Hall increases Population by 5 (10 if upgraded) 200 Stone
House5th House 250 Wood, 4th house built unlocks Tannery increases Population by 5 (10 if upgraded) 250 Stone
House6th House 300 Wood, 5th house built unlocks Herbalist increases Population by 5 (10 if upgraded) 300 Stone
House7th House 350 Wood, 6th house built unlocks Iron Mine increases Population by 5 (10 if upgraded) 350 Stone
House8th House 400 Wood, 7th house built unlocks Barracks increases Population by 5 (10 if upgraded) 400 Stone
House9th House 450 Wood, 8th house built unlocks Blacksmith increases Population by 5 (10 if upgraded) 450 Stone
House10th House 500 Wood, 9th house built unlocks Armory increases Population by 5 (10 if upgraded) 500 Stone
FieldField nothing. unlocks Bakery
BakeryBakery 100 Wood, Field built unlocks Bakers
QuarryQuarry 150 Wood, 20 Stone unlocks Stone Miners
LodgeLodge 200 Wood 40 Stone, 3'd house built unlocks Hunters
Mess HallMess Hall 250 Wood 60 Stone, 4th house built unlocks Cooks
TanneryTannery 300 Wood, 80 Stone, 5th house built unlocks Tanners
HerbalistHerbalist 350 Wood, 100 Stone, 6th house built unlocks Herbalists
Iron MineIron Mine 100 Wood, 400 Stone, 7th house built unlocks Iron Miners
BarracksBarracks 450 Wood, 250 Stone, 50 Iron, 8th house built unlocks Guards Guards reduce the damage caused by random events.
BlacksmithBlacksmith 500 Wood, 500 Stone, 100 Iron unlocks Coal Miners Unlocks making enchanted weapons.

Interact with building to do so

ArmoryArmory 500 Wood, 500 Stone, 100 Iron unlocks Smelters Unlocks making enchanted armors.

Interact with Blacksmith to do so

CampfireCampfire 5 Wood provides light and a cooking source
BridgeBridge 5 Wood interact with water can traverse over water.
RoadRoad 1 Stone, Quarry Built increases movement speed when walked on.
FenceFence 1 Wood, 2'd House Built blocks movement
TorchTorch 1 Crafted Torch lights a 11 x 11 area.
Wood BenchWood Bench 10 Wood, 2'd House Built looks pretty.
Stone BenchStone Bench 10 Stone, Quarry Built looks pretty.

Villagers Edit

Profession How to Obtain Produces Required Materials
Lumberjacks Home Built 1 Wood per hour per Lumberjack
Stone Miners Quarry Built 1 Stone per hour per Stone Miner
Farmers Home Built 1 Crop produced per hour per Farmer. 1 Field built per Farmer
Fishermen 2'd House Built 5 Raw Fish per hour per Fishermen
Cooks Mess Hall Built 5 Cooked Meat and/or 5 Cooked Fish. 1 Raw Meat and/or 1 Raw Fish
Tanners Tannery Built 1 Leather per hour per Tanner 2 Fur
Guards Barracks Built Guards assigned helps to reduce the resources lost in random events.
Bakers Bakery Built 5 Bread per hour per Baker 1 Wheat
Hunter Lodge Built 5 Raw Meat and 1 Fur per hour per Hunter
Coal Miners Blacksmith Built 1 Coal per hour per Coal Miner
Smelters Armory Built 1 Steel per hour per Smelter 2 Coal, 2 Iron
Iron Miners Iron Mine Built 1 Iron per hour per Iron Miner
Herbalists Herbalist Built 1 Herbal Medicine per hour per Herbalist 10 of each 5 flowers

Monsters Edit

Object Name Boss Floors MoveSpeed STR MP HP XP Spells Details
SlimeSlime False 1,2,3,4,5 1 4 4 40 4 Poison Wear Armor!
GhostGhost False 2,3,4,5 1 6 8 60 6 Curse
ZombieZombie False 3,4,5,6 1 8 12 80 8 Leech
MageMage False 4,5,6,7 1 10 16 100 10 Siphon, Heal, Burn
SkeletonSkeleton False 5,6,7,8 1 12 20 120 12 Curse
ImpImp False 6,7,8,9 1 14 24 140 14 Shock
DemonDemon False 7,8,9 1 16 28 160 16 Curse, Burn
NecromancerNecromancer False 8,9 1 18 32 180 18 Siphon, Cure, Heal, Burn, Shock
MinotaurMinotaur False 9,10 1 20 36 200 20 Burn, Shock
WraithWrath False 9,10 1 22 40 220 22 Siphon, Cure, Heal, Curse, Shock
Arch DemonArch Demon False 10 1 24 44 240 24 Siphon, Leech, Cure, Heal, Curse, Burn, Shock, Poison
Boss DragonBoss Dragon True 10 1 48 48 480 48 Cure, Heal, Burn

Tools Edit

Oblivionburn has stated simply having an item in your inventory will reduce ActionTime when Chopping, Mining, Etc.

Name Recipe ActionTime

(Stat)

Seconds Dmg Building Required
Axe 10 Wood 5 20s 2
Stone Axe 10 Wood, 2 Stone 10 10s 3
Iron Axe 10 Wood, 2 Iron 20 5s 4 Blacksmith
Steel Axe 10 Wood, 2 Steel 50 2s 5 Blacksmith
Pickaxe 10 Wood 5 20s 2
Stone Pickaxe 10 Wood, 2 Stone 10 10s 3
Iron Axe 10 Wood, 2 Iron 20 5 4 Blacksmith
Steel Axe 10 Wood, 2 Steel 50 2s 5 Blacksmith
Hammer 10 Wood 5 depends 2
Stone Hammer 10 Wood, 2 Stone 10 depends 3
Iron Hammer 10 Wood, 2 Iron 20 depends 4 Blacksmith
Steel Hammer 10 Wood,2 Steel 50 depends 5 Blacksmith
Pitchfork 10 Wood 5 ? 2
Stone Pitchfork 10 Wood, 2 Stone 10 ? 3
Iron Pitchfork 10 Wood, 2 Iron 20 ? 4 Blacksmith
Steel Pitchfork 10 Wood,2 Steel 50 ? 5 Blacksmith
Shovel 10 Wood 5 20 2
Stone Shovel 10 Wood, 2 Stone 10 10 3
Iron Shovel 10 Wood, 2 Iron 20 5 4 Blacksmith
Steel Shovel 10 Wood,2 Steel 50 2 5 Blacksmith

Gem-ing Tools

Object Name Additional Material Cost Status Effect Req Player Lv
Burning [Item Name] 1 Ruby Burning Blacksmith
Cursed [Item Name] 1 Amethyst Cursed Blacksmith
Sharpened [Item Name] 1 Diamond +10 DMG Blacksmith
Shocking [Item Name] 1 Topaz Electrocuted Blacksmith
Venomous [Item Name] 1 Emerald Poisoned Blacksmith

Weapons Edit

Object Name Recipe or How to Obtain DMG Status Effect Building Required Req Player Lv
Fist 0
Shovel 2 Stone 5 Wood 2
Wood Sword 100 Wood 5
Burning Wood Sword 100 Wood, 2 Ruby 5 Burning Blacksmith
Cursed Wood Sword 100 Wood, 2 Amethyst 5 Cursed Blacksmith
Sharpened Wood Sword 100 Wood, 2 Diamond 15 Sharpened Blacksmith
Shocking Wood Sword 100 Wood, 2 Topaz 5 Electrocuted Blacksmith
Venomous Wood Sword 100 Wood, 2 Emerald 5 Poisoned Blacksmith
Stone Sword 100 Stone 10
Burning Stone Sword 100 Stone, 3 Ruby 10 Burning Blacksmith
Cursed Stone Sword 100 Stone, 3 Amethyst 10 Cursed Blacksmith
Sharpened Stone Sword 100 Stone, 3 Diamond 10 Sharpened Blacksmith
Shocking Stone Sword 100 Stone, 3 Topaz 10 Electrocuted Blacksmith
Venomous Stone Sword 100 Stone, 3 Emerald 10 Poisoned Blacksmith
Iron Sword 100 Iron, 50 Wood 20 Blacksmith 7
Burning Iron Sword 100 Iron, 50 Wood, 4 Ruby 15 Burning Blacksmith 7
Curse Iron Sword 100 Iron, 50 Wood, 4 Amethyst 15 Cursed Blacksmith 7
Sharpened Iron Sword 100 Iron, 50 Wood, 4 Diamond 25 Blacksmith 7
Shocking Iron Sword 100 Iron, 50 Wood, 4 Topaz 15 Electrocuted Blacksmith 7
Venomous Iron Sword 100 Iron, 50 Wood, 4 Emerald 15 Poisoned Blacksmith 7
Steel Sword 100 Steel, 50 Wood, 20 Blacksmith 9
Burning Steel Sword 100 Steel, 50 Wood, 7 Ruby 20 Burning Blacksmith 9
Cursed Steel Sword 100 Steel, 50 Wood, 7 Amethyst 20 Cursed Blacksmith 9
Sharpened Steel Sword 100 Steel, 50 Wood, 7 Diamond 30 Blacksmith 9
Shocking Steel Sword 100 Steel, 50 Wood, 7 Topaz 20 Electrocuted Blacksmith 9
Venomous Steel Sword 100 Steel, 50 Wood, 7 Emerald 20 Poisoned Blacksmith 9

Armors Edit

Object Name Recipe or How to Obtain DEF Status Effect Building Required Req Player Lv
Male ClothArmorCloth Armor 0
Male FurArmorFur Armor 100 Fur 2
Male FurArmorHealthy Fur Armor 100 Fur, 5 Ruby 2 Endurance +10 Armory
Male FurArmorMagical Fur Armor 100 Fur, 5 Amethyst 2 Intelligence +10 Armory
Male FurArmorDurable Fur Armor 100 Fur, 5 Diamond 12 Defense +10 Armory
Male FurArmorStrong Fur Armor 100 Fur, 5 Topaz 2 Strength +10 Armory
Male FurArmorShielding Fur Armor 100 Fur, 5 Emerald 2 Willpower +10 Armory
Male LeatherArmorLeather Armor 100 Leather 5 5
Male LeatherArmorHealthy Leather Armor 100 Leather, 5 Ruby 5 Endurance +10 Armory 5
Male LeatherArmorMagical Leather Armor 100 Leather, 5 Amethyst 5 Intelligence +10 Armory 5
Male LeatherArmorDurable Leather Armor 100 Leather, 5 Diamond 15 Defense +10 Armory 5
Male LeatherArmorStrong Leather Armor 100 Leather, 5 Topaz 5 Strength +10 Armory 5
Male LeatherArmorShielding Leather Armor 100 Leather, 5 Emerald 5 Willpower +10 Armory 5
Male IronArmorIron Armor 100 Iron, 10 Armory 7
Male IronArmorHealthy Iron Armor 100 Iron, 10 Ruby 10 Endurance +10 Armory 7
Male IronArmorCurse Iron Armor 100 Iron, 10 Amethyst 10 Intelligence +10 Armory 7
Male IronArmorDurable Iron Armor 100 Iron, 10 Diamond 20 Defense +10 Armory 7
Male IronArmorStrong Iron Armor 100 Iron, 10 Topaz 10 Strength +10 Armory 7
Male IronArmorShielding Iron Armor 100 Iron, 10 Emerald 10 Willpower +10 Armory 7
Male SteelArmorSteel Armor 100 Steel 20 Armory 9
Male SteelArmorHealthy Steel Armor 100 Steel, 20 Ruby 20 Endurance +10 Armory 9
Male SteelArmorMagical Steel Armor 100 Steel, 20 Amethyst 20 Intelligence +10 Armory 9
Male SteelArmorDurable Steel Armor 100 Steel, 20 Diamond 30 Defense +10 Armory 9
Male SteelArmorStrong Steel Armor 100 Steel, 20 Topaz 20 Strength +10 Armory 9
Male SteelArmorShielding Steel Armor 100 Steel, 20 Emerald 20 Willpower +10 Armory 9

Animals Edit

Name Hostile Flying MoveSpeed STR HP HP_Max XP Details
Bird BlackBird Black False True 1 0 0 0 0 cannot be killed
Bird WhiteBird White False True 2 0 0 0 0 cannot be killed
RabbitRabbit False False 1 1 10 10 1
SquirrelSquirrel False False 1 1 10 10 1
WolfWolf True False 1 2 20 20 2 Torch or Campfire keeps Wolf away.

Materials and Consumables Edit

Object Name Recipe or How to Obtain Details Level required

to Craft with

Raw Meat Kill any mammal makes Cooked Meat over Campfire
Raw Fish Fish against any water Cooked Fish over Campfire
Bread 5 Wheat, via Bakers Restores 10 HP and MP
Cooked Meat cook Raw Meat Restores 20 HP
Cooked Fish cook Raw Fish Restores 20 MP
Herbal Medicine 10 of each 5 Flowers Fully Restores HP and MP
Wood Interact against a Tree used to make almost everything
Stone Interact against Stones used to make stone based things
Fur Kill any mammal makes Leather with Tannery or Fur Armors 1
Leather Assign Tanners with Fur makes Leather Armors, used in some Weapons 5
Iron Assign Iron Miners makes Iron Armors and Weapons 7
Steel Assign Smelters with Iron and Coal makes Steel Armors and Weapons 9
Coal Assign Coal Miners Makes Steel with Iron, Coal, and Smelters
Crop Have Farmer's assigned Crop is used to plant Wheat in Fields
White Flowers interact with White Flowers makes Herbal Medicine or decoration
Blue Flowers interact with Blue Flowers makes Herbal Medicine or decoration
Purple Flowers interact with Purple Flowers makes Herbal Medicine or decoration
Red Flowers interact with Red Flowers makes Herbal Medicine or decoration
Yellow Flowers interact with Yellow Flowers makes Herbal Medicine or decoration

Gem Edit

Object Name Recipe or How to Obtain Armor Effects Weapon Effects
Amethyst Dungeon Chests +10 INT Chance to cast Curse
Diamond Dungeon Chests +10 DEF +10 DMG
Emerald Dungeon Chests +10 WIL Chance to cast Poison
Ruby Dungeon Chests +10 END Chance to cast Fire
Topaz Dungeon Chests +10 STR Chance to cast Shock

Latest activityEdit

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